Krillion With a Friend
One private room. Two players. The same ten questions. The live lobby is the multiplayer challenge; this page is the briefing so the first match is not a guess.
Open the multiplayer challengeRead the match rules
Join a room you already have
Paste the eight-character code from your friend. You still enter a nickname on the next screen and press Join room. Codes use letters and the digits 2–9.
Run the match in order
- Open the live lobby. Go to the Krillion multiplayer challenge and enter a nickname. A nickname is enough; the room does not ask for an account or a real name.
- Create or join. Create a room to receive an eight-character code and an invite link, or type a friend's code and join. The room holds two players.
- Ready, then the same ten prompts. Both players press Ready. A shared three-second countdown opens question one. You each have 25 seconds per answer, on the same prompts in the same order.
- Continue within 60 seconds. After feedback, press Next question within 60 seconds and stay connected. Being offline for 60 seconds, or waiting too long on feedback, forfeits the match.
- Read the result. The higher score wins. Lower total answer time breaks a tie. An exact tie is a draw. A player who forfeits cannot win. Opponent answers stay hidden until the result.
What you can see during play
| Visible during the match | Hidden until the result |
|---|---|
| Both nicknames, ready state, score, accepted-answer count, and total answer time. | The other player's actual answers. |
| Your own feedback as soon as you submit. | Whether their answer was the rare one. |
| A forfeit notice if someone leaves or stalls for 60 seconds. | A rematch inside an expired room. Create a new one. |
Before you invite someone
- Share the code only with the person you want in the seat. Anyone with the link can take an open place.
- Use a nickname. The server stores it with your answers until the room expires, about one hour after creation.
- Play a solo Unlimited round first if you have never seen the 25-second window. The friend match cannot be paused for a tutorial.
- Daily practice is a different shared route: seven solo questions for the UTC date, on the daily page. It does not put you in a room with a stranger.
The playable room, the copy-invite button, and the ready check all live on the Krillion multiplayer challenge. Leaving mid-match asks you to confirm, then records the rest of your questions as skipped. Privacy explains what the server stores. Strategy covers the answer decision the match will score.
Friend-match questions
Can two people play Krillion with a friend on this site?
Yes. The live room is a private two-player match: one invite, ten shared prompts, and a server-checked score. It is independent practice, with no prizes and no official Krillion account.
How long does a Krillion friend room last?
The room expires one hour after it is created, including time spent waiting. An expired room cannot be resumed. Leaving before the match frees your seat. Leaving during play forfeits it.
Is a friend match the same as Krillion daily practice?
No. Daily practice is a solo seven-question route shared by the UTC date. A friend match is ten shared prompts in a private room, and the winner is decided by score, then by answer time.